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Posts Tagged ‘Graphics’

IBM’s Papermaster finally gets to be Apple’s iPhone master

April 27th, 2009 Comments off

Apple can finally welcome one of its newest employees in waiting. Mark Papermaster is at last allowed to take up his position with the company. Much delayed by theshenanigansIBM decided to pull by claiming that his choice to join Cupertino in some way damaged their oh so buoyant CPU business. Read more…

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Juxtaposer for iPhone Review | Software | iPhone Central | Macworld

April 27th, 2009 Comments off

I’ve been using Juxtaposer for a while. It’s a rock solid little app. Macworld’s review of the latest version will give you a good feel for how easy it is to get creative with the images on your iPhone or iPod Touch.

Juxtaposer for iPhone Review | Software | iPhone Central | Macworld.


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Apple & Microsoft OS updates to use GPUs for more than graphics

April 27th, 2009 Comments off

New technologies in Apple’s upcoming OSX Snow Leopard and Microsoft’s Windows 7 operating systems offer a way for the incredible and mainly untapped processing power of Graphic Processing Units (GPUs) to be utilized by the system for tasks that go way beyond rendering images. Read more…

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The Beginning of the End for the Motion Picture Business?

March 9th, 2009 Comments off

Anyone who messed around with POV in the 80s will be familiar with ray-tracing.  A CPU intensive process that yielded amazing results for those with the talent to craft it’s arcane language and the patience to wait for hours as each frame was rendered. For those reasons it didn’t catch on with anyone other than the Pixar’s of this world who have since honed the technology into an incredibly useful tool.

It’s CPU intensive nature always made it a poor choice for gaming above rendering the inevitable cut scenes. Now a San Francisco start up looks to be set to change that and bring photo-realistic graphics to us in real time.

Read on..

Start-up Caustic targets ray tracing for graphics | Business Tech – CNET News.

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